27 lines
940 B
C#
27 lines
940 B
C#
#if GRIFFIN
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using UnityEngine;
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using System.Collections.Generic;
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namespace Pinwheel.Griffin.PaintTool
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{
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public struct GTexturePainterArgs
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{
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public Vector3 HitPoint { get; set; }
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public Vector3[] WorldPointCorners { get; set; }
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public Texture BrushMask { get; set; }
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public float Radius { get; set; }
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public float Rotation { get; set; }
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public float Opacity { get; set; }
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public Color Color { get; set; }
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public int SplatIndex { get; set; }
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public Vector3 SamplePoint { get; set; }
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public string CustomArgs { get; set; }
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public GPainterMouseEventType MouseEventType { get; set; }
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public GPainterActionType ActionType { get; set; }
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public bool ForceUpdateGeometry { get; set; }
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public bool EnableTerrainMask { get; set; }
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public GConditionalPaintingConfigs ConditionalPaintingConfigs { get; set; }
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}
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}
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#endif
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