BITFALL/Assets/Plugins/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Runtime/Scripts/PaintTool/FoliagePainters/GTreeScaler.cs

191 lines
7.5 KiB
C#

#if GRIFFIN
using System.Collections.Generic;
using UnityEngine;
using Type = System.Type;
namespace Pinwheel.Griffin.PaintTool
{
public class GTreeScaler : IGFoliagePainter
{
public string Instruction
{
get
{
string s = string.Format(
"Scale tree instances.\n" +
" - Hold Left Mouse to scale up.\n" +
" - Hold Ctrl & Left Mouse to scale down.");
return s;
}
}
public string HistoryPrefix
{
get
{
return "Scale Tree";
}
}
public List<Type> SuitableFilterTypes
{
get
{
List<Type> types = new List<Type>(new Type[]
{
typeof(GScaleClampFilter)
});
GPaintToolUtilities.AddCustomSpawnFilter(types);
return types;
}
}
public List<GTerrainResourceFlag> GetResourceFlagForHistory(GFoliagePainterArgs args)
{
return GCommon.TreeInstancesResourceFlags;
}
public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GFoliagePainterArgs args)
{
if (args.TreeIndices.Count == 0)
return;
if (terrain.TerrainData == null)
return;
if (terrain.TerrainData.Foliage.Trees == null)
return;
if (args.MouseEventType == GPainterMouseEventType.Up || args.ShouldCommitNow)
{
terrain.UpdateTreesPosition();
terrain.TerrainData.Foliage.ClearTreeDirtyRegions();
GCommon.SetDirty(terrain.TerrainData.Foliage);
GRuntimeSettings.Instance.isEditingFoliage = false;
return;
}
Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
for (int i = 0; i < uvCorners.Length; ++i)
{
uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
}
Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
return;
GRuntimeSettings.Instance.isEditingFoliage = true;
Texture2D clonedMask = null;
Texture2D terrainMask = null;
if (args.Mask != null)
{
clonedMask = GCommon.CloneAndResizeTexture(args.Mask, 256, 256);
}
if (args.EnableTerrainMask)
{
terrainMask = terrain.TerrainData.Mask.MaskMapOrDefault;
}
int multiplier = args.ActionType == GPainterActionType.Normal ? 1 : -1;
int treeIndex = -1;
Vector3 terrainSize = new Vector3(
terrain.TerrainData.Geometry.Width,
terrain.TerrainData.Geometry.Height,
terrain.TerrainData.Geometry.Length);
Vector3 localPos = Vector3.zero;
Vector3 worldPos = Vector3.zero;
Vector3 bary0 = Vector3.zero;
Vector3 bary1 = Vector3.zero;
Vector2 maskUv = Vector2.zero;
Color maskColor = Color.white;
Vector3 scale = Vector3.zero;
List<GTreeInstance> instances = terrain.TerrainData.Foliage.TreeInstances;
int instanceCount = instances.Count;
for (int i = 0; i < instanceCount; ++i)
{
treeIndex = args.TreeIndices[Random.Range(0, args.TreeIndices.Count)];
GTreeInstance tree = instances[i];
if (tree.PrototypeIndex != treeIndex)
continue;
localPos.Set(
tree.position.x * terrainSize.x,
tree.position.y * terrainSize.y,
tree.position.z * terrainSize.z);
worldPos = terrain.transform.TransformPoint(localPos);
GUtilities.CalculateBarycentricCoord(
new Vector2(worldPos.x, worldPos.z),
new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z),
new Vector2(args.WorldPointCorners[1].x, args.WorldPointCorners[1].z),
new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z),
ref bary0);
GUtilities.CalculateBarycentricCoord(
new Vector2(worldPos.x, worldPos.z),
new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z),
new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z),
new Vector2(args.WorldPointCorners[3].x, args.WorldPointCorners[3].z),
ref bary1);
if (bary0.x >= 0 && bary0.y >= 0 && bary0.z >= 0)
{
maskUv = bary0.x * Vector2.zero + bary0.y * Vector2.up + bary0.z * Vector2.one;
}
else if (bary1.x >= 0 && bary1.y >= 0 && bary1.z >= 0)
{
maskUv = bary1.x * Vector2.zero + bary1.y * Vector2.one + bary1.z * Vector2.right;
}
else
{
continue;
}
if (clonedMask != null)
{
maskColor = clonedMask.GetPixelBilinear(maskUv.x, maskUv.y);
if (Random.value > maskColor.grayscale)
continue;
}
//sample terrain mask
if (args.EnableTerrainMask)
{
maskColor = terrainMask.GetPixelBilinear(tree.position.x, tree.position.z);
if (Random.value < maskColor.r)
continue;
}
scale.Set(
Mathf.Max(0, tree.scale.x + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME),
Mathf.Max(0, tree.scale.y + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME),
Mathf.Max(0, tree.scale.z + multiplier * maskColor.grayscale * args.ScaleStrength * GUtilities.DELTA_TIME));
GSpawnFilterArgs filterArgs = GSpawnFilterArgs.Create();
filterArgs.Terrain = terrain;
filterArgs.Position = worldPos;
filterArgs.Rotation = tree.Rotation;
filterArgs.Scale = scale;
List<Type> suitableFilter = SuitableFilterTypes;
if (args.Filters != null)
{
for (int fIndex = 0; fIndex < args.Filters.Length; ++fIndex)
{
if (args.Filters[fIndex] != null &&
args.Filters[fIndex].Ignore != true)
{
if (suitableFilter.Contains(args.Filters[fIndex].GetType()))
args.Filters[fIndex].Apply(ref filterArgs);
}
if (filterArgs.ShouldExclude)
break;
}
}
tree.scale = filterArgs.Scale;
instances[i] = tree;
}
terrain.TerrainData.Foliage.TreeAllChanged();
terrain.TerrainData.Foliage.SetTreeRegionDirty(dirtyRect);
terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Foliage);
GUtilities.MarkCurrentSceneDirty();
}
}
}
#endif