BITFALL/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/Volume.cs

32 lines
582 B
C#

using UnityEngine;
namespace Lightbug.CharacterControllerPro.Demo
{
[System.Serializable]
public class Volume
{
public string tagName = "";
[Header("Movement")]
[Min(0.01f)]
public float accelerationMultiplier = 1f;
[Min(0.01f)]
public float decelerationMultiplier = 1f;
[Min(0.01f)]
public float speedMultiplier = 1f;
[Range(0.05f, 50f)]
public float gravityAscendingMultiplier = 1f;
[Range(0.05f, 50f)]
public float gravityDescendingMultiplier = 1f;
}
}