BITFALL/Assets/Plugins/Character Controller Pro/Demo/Scripts/Materials/Surface.cs

28 lines
487 B
C#

using UnityEngine;
namespace Lightbug.CharacterControllerPro.Demo
{
[System.Serializable]
public class Surface
{
public string tagName = "";
[Header("Movement")]
[Min(0.01f)]
public float accelerationMultiplier = 1f;
[Min(0.01f)]
public float decelerationMultiplier = 1f;
[Min(0.01f)]
public float speedMultiplier = 1f;
[Header("Particles")]
public Color color = Color.gray;
}
}