BITFALL/Assets/Plugins/Character Controller Pro/Demo/Scripts/LookAtTarget.cs

43 lines
1.4 KiB
C#

using UnityEngine;
namespace Lightbug.CharacterControllerPro.Demo
{
public class LookAtTarget : MonoBehaviour
{
[SerializeField]
Transform lookAtTarget = null;
[SerializeField]
Transform positionTarget = null;
[SerializeField]
bool invertForwardDirection = true;
// ─────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────────
Vector3 initialPositionOffset = default(Vector3);
void Start()
{
if (positionTarget != null)
initialPositionOffset = positionTarget.position - transform.position;
}
void Update()
{
if (lookAtTarget != null)
{
transform.LookAt(lookAtTarget);
if (invertForwardDirection)
transform.Rotate(Vector3.up * 180f);
}
if (positionTarget != null)
transform.position = positionTarget.position + initialPositionOffset;
}
}
}