BITFALL/Assets/Plugins/Character Controller Pro/Demo/Scripts/CustomGravity.cs

37 lines
790 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace Lightbug.CharacterControllerPro.Demo
{
[RequireComponent(typeof(Rigidbody))]
public class CustomGravity : MonoBehaviour
{
public Transform planet;
public float gravity = 10f;
new Rigidbody rigidbody;
private void Awake()
{
if (planet == null)
{
enabled = false;
return;
}
rigidbody = GetComponent<Rigidbody>();
rigidbody.useGravity = false;
}
void FixedUpdate()
{
Vector3 dir = (planet.position - transform.position).normalized;
rigidbody.velocity += dir * gravity * Time.deltaTime;
}
}
}