BITFALL/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque3D.cs

29 lines
500 B
C#

using UnityEngine;
namespace Lightbug.CharacterControllerPro.Demo
{
public class AddTorque3D : AddTorque
{
new Rigidbody rigidbody = null;
protected override void Awake()
{
base.Awake();
rigidbody = GetComponent<Rigidbody>();
rigidbody.maxAngularVelocity = maxAngularVelocity;
}
protected override void AddTorqueToRigidbody()
{
rigidbody.AddRelativeTorque(torque);
}
}
}