BITFALL/Assets/Plugins/Character Controller Pro/Demo/Scripts/AddTorque.cs

32 lines
551 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Lightbug.Utilities;
namespace Lightbug.CharacterControllerPro.Demo
{
public abstract class AddTorque : MonoBehaviour
{
[SerializeField]
protected Vector3 torque;
[SerializeField]
protected float maxAngularVelocity = 200f;
protected abstract void AddTorqueToRigidbody();
protected virtual void Awake() { }
void FixedUpdate()
{
AddTorqueToRigidbody();
}
}
}