BITFALL/Assets/Plugins/Animancer/Examples/09 Animator Controllers/03 3D Game Kit/Characters/CharacterParameters.cs

36 lines
1.5 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using System;
using UnityEngine;
namespace Animancer.Examples.AnimatorControllers.GameKit
{
/// <summary>The parameters that control a <see cref="Character"/>.</summary>
/// <example><see href="https://kybernetik.com.au/animancer/docs/examples/animator-controllers/3d-game-kit">3D Game Kit</see></example>
/// https://kybernetik.com.au/animancer/api/Animancer.Examples.AnimatorControllers.GameKit/CharacterParameters
///
[Serializable]
public sealed class CharacterParameters
{
/************************************************************************************************************************/
[SerializeField]
private Vector3 _MovementDirection;
public Vector3 MovementDirection
{
get => _MovementDirection;
set => _MovementDirection = Vector3.ClampMagnitude(value, 1);
}
/************************************************************************************************************************/
public float ForwardSpeed { get; set; }
public float DesiredForwardSpeed { get; set; }
public float VerticalSpeed { get; set; }
/************************************************************************************************************************/
}
}