BITFALL/Assets/Plugins/Animancer/Examples/07 Layers/02 Dynamic Layers/DynamicLayeredCharacterAnim...

67 lines
2.6 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.Layers
{
/// <summary>Demonstrates how to use layers to play multiple animations at once on different body parts.</summary>
/// <example><see href="https://kybernetik.com.au/animancer/docs/examples/layers">Layers</see></example>
/// https://kybernetik.com.au/animancer/api/Animancer.Examples.Layers/DynamicLayeredCharacterAnimations
///
[AddComponentMenu(Strings.ExamplesMenuPrefix + "Layers - Dynamic Layered Character Animations")]
[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(Layers) + "/" + nameof(DynamicLayeredCharacterAnimations))]
public sealed class DynamicLayeredCharacterAnimations : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField] private LayeredAnimationManager _AnimationManager;
[SerializeField] private ClipTransition _Idle;
[SerializeField] private ClipTransition _Move;
[SerializeField] private ClipTransition _Action;
/************************************************************************************************************************/
private void Awake()
{
_Action.Events.OnEnd = _AnimationManager.FadeOutUpperBody;
}
/************************************************************************************************************************/
private void Update()
{
UpdateMovement();
UpdateAction();
}
/************************************************************************************************************************/
private void UpdateMovement()
{
float forward = ExampleInput.WASD.y;
if (forward > 0)
{
_AnimationManager.PlayBase(_Move, false);
}
else
{
_AnimationManager.PlayBase(_Idle, true);
}
}
/************************************************************************************************************************/
private void UpdateAction()
{
if (ExampleInput.LeftMouseUp)
{
_AnimationManager.PlayAction(_Action);
}
}
/************************************************************************************************************************/
}
}