BITFALL/Assets/Plugins/Animancer/Examples/01 Basics/03 Basic Action/PlayAnimationOnClick.cs

54 lines
2.3 KiB
C#

// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
using UnityEngine;
namespace Animancer.Examples.Basics
{
/// <summary>
/// Starts with an idle animation and performs an action when the user clicks the mouse, then returns to idle.
/// </summary>
/// <example><see href="https://kybernetik.com.au/animancer/docs/examples/basics/action">Basic Action</see></example>
/// https://kybernetik.com.au/animancer/api/Animancer.Examples.Basics/PlayAnimationOnClick
///
[AddComponentMenu(Strings.ExamplesMenuPrefix + "Basics - Play Animation On Click")]
[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(Basics) + "/" + nameof(PlayAnimationOnClick))]
public sealed class PlayAnimationOnClick : MonoBehaviour
{
/************************************************************************************************************************/
[SerializeField] private AnimancerComponent _Animancer;
[SerializeField] private AnimationClip _Idle;
[SerializeField] private AnimationClip _Action;
/************************************************************************************************************************/
private void OnEnable()
{
_Animancer.Play(_Idle);
}
/************************************************************************************************************************/
private void Update()
{
if (ExampleInput.LeftMouseUp)
{
// Play the action animation and grab the internal state which controls it.
AnimancerState state = _Animancer.Play(_Action);
// Go back to the beginning of the animation.
// Otherwise if the animation was already playing, it would continue from there.
state.Time = 0;
// When the animation reaches its end, call the OnEnable method to go back to idle.
// The Events examples explain this feature in more detail.
state.Events.OnEnd = OnEnable;
}
}
/************************************************************************************************************************/
}
}