54 lines
2.3 KiB
C#
54 lines
2.3 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
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#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
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using UnityEngine;
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namespace Animancer.Examples.Basics
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{
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/// <summary>
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/// Starts with an idle animation and performs an action when the user clicks the mouse, then returns to idle.
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/// </summary>
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/// <example><see href="https://kybernetik.com.au/animancer/docs/examples/basics/action">Basic Action</see></example>
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/// https://kybernetik.com.au/animancer/api/Animancer.Examples.Basics/PlayAnimationOnClick
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///
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[AddComponentMenu(Strings.ExamplesMenuPrefix + "Basics - Play Animation On Click")]
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[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(Basics) + "/" + nameof(PlayAnimationOnClick))]
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public sealed class PlayAnimationOnClick : MonoBehaviour
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{
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/************************************************************************************************************************/
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[SerializeField] private AnimancerComponent _Animancer;
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[SerializeField] private AnimationClip _Idle;
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[SerializeField] private AnimationClip _Action;
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/************************************************************************************************************************/
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private void OnEnable()
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{
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_Animancer.Play(_Idle);
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}
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/************************************************************************************************************************/
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private void Update()
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{
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if (ExampleInput.LeftMouseUp)
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{
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// Play the action animation and grab the internal state which controls it.
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AnimancerState state = _Animancer.Play(_Action);
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// Go back to the beginning of the animation.
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// Otherwise if the animation was already playing, it would continue from there.
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state.Time = 0;
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// When the animation reaches its end, call the OnEnable method to go back to idle.
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// The Events examples explain this feature in more detail.
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state.Events.OnEnd = OnEnable;
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}
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}
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/************************************************************************************************************************/
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}
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}
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