36 lines
1.7 KiB
C#
36 lines
1.7 KiB
C#
// Animancer // https://kybernetik.com.au/animancer // Copyright 2018-2023 Kybernetik //
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#pragma warning disable CS0649 // Field is never assigned to, and will always have its default value.
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using UnityEngine;
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namespace Animancer.Examples.Basics
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{
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/// <summary>Plays an animation to demonstrate the basic usage of Animancer.</summary>
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/// <remarks>
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/// If you actually want to only play one animation on an object and don't need any of the other features of
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/// Animancer, you can use the <see cref="SoloAnimation"/> component to do so without needing an extra script.
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/// </remarks>
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/// <example><see href="https://kybernetik.com.au/animancer/docs/examples/basics/quick-play">Quick Play</see></example>
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/// https://kybernetik.com.au/animancer/api/Animancer.Examples.Basics/PlayAnimationOnEnable
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///
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[AddComponentMenu(Strings.ExamplesMenuPrefix + "Basics - Play Animation On Enable")]
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[HelpURL(Strings.DocsURLs.ExampleAPIDocumentation + nameof(Basics) + "/" + nameof(PlayAnimationOnEnable))]
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public sealed class PlayAnimationOnEnable : MonoBehaviour
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{
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/************************************************************************************************************************/
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[SerializeField] private AnimancerComponent _Animancer;
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[SerializeField] private AnimationClip _Animation;
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/************************************************************************************************************************/
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private void OnEnable()
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{
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_Animancer.Play(_Animation);
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}
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/************************************************************************************************************************/
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}
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}
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