BITFALL/Assets/MagicaCloth2/Scripts/Core/Cloth/CheckSliderSerializeData.cs

58 lines
1.2 KiB
C#

// Magica Cloth 2.
// Copyright (c) 2023 MagicaSoft.
// https://magicasoft.jp
using UnityEngine;
namespace MagicaCloth2
{
[System.Serializable]
public class CheckSliderSerializeData
{
/// <summary>
/// slider value.
/// </summary>
public float value;
/// <summary>
/// Use
/// </summary>
public bool use;
public CheckSliderSerializeData()
{
}
public CheckSliderSerializeData(bool use, float value)
{
this.use = use;
this.value = value;
}
public float GetValue(float unusedValue)
{
return use ? value : unusedValue;
}
public void SetValue(bool use, float value)
{
this.use = use;
this.value = value;
}
public void DataValidate(float min, float max)
{
value = Mathf.Clamp(value, min, max);
}
public CheckSliderSerializeData Clone()
{
var cdata = new CheckSliderSerializeData()
{
value = value,
use = use,
};
return cdata;
}
}
}