BITFALL/Assets/GSpawn - Level Designer/Scripts/UI/General/RenameEntityWindow.cs

19 lines
383 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace GSpawn
{
public class RenameEntityWindow : PluginWindow
{
protected override void onBuildUI()
{
RenameEntityUI.instance.build(rootVisualElement, this);
}
protected override void onEnabled()
{
setMinMaxSize(new Vector2(400.0f, 130.0f));
}
}
}
#endif