BITFALL/Assets/GSpawn - Level Designer/Scripts/UI/General/DeleteEntityWindow.cs

19 lines
383 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace GSpawn
{
public class DeleteEntityWindow : PluginWindow
{
protected override void onBuildUI()
{
DeleteEntityUI.instance.build(rootVisualElement, this);
}
protected override void onEnabled()
{
setMinMaxSize(new Vector2(500.0f, 120.0f));
}
}
}
#endif