BITFALL/Assets/GSpawn - Level Designer/Scripts/UI/General/CreateNewEntityWindow.cs

19 lines
389 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace GSpawn
{
public class CreateNewEntityWindow : PluginWindow
{
protected override void onBuildUI()
{
CreateNewEntityUI.instance.build(rootVisualElement, this);
}
protected override void onEnabled()
{
setMinMaxSize(new Vector2(300.0f, 130.0f));
}
}
}
#endif