BITFALL/Assets/GSpawn - Level Designer/Scripts/UI/Actions/DelayedTreeViewItemRename.cs

20 lines
430 B
C#

#if UNITY_EDITOR
namespace GSpawn
{
public class DelayedTreeViewItemRename<TData> : EditorUpdateAction
where TData : IUIItemStateProvider
{
private TreeViewItem<TData> _item;
public DelayedTreeViewItemRename(TreeViewItem<TData> item)
{
_item = item;
}
protected override void execute()
{
_item.beingDelayedRename();
}
}
}
#endif