43 lines
1.3 KiB
C#
43 lines
1.3 KiB
C#
#if UNITY_EDITOR
|
|
using UnityEngine;
|
|
|
|
namespace GSpawn
|
|
{
|
|
public class RayHit
|
|
{
|
|
private Vector3 _hitPoint;
|
|
private float _hitEnter;
|
|
private Vector3 _hitNormal;
|
|
private Plane _hitPlane;
|
|
|
|
public Vector3 hitPoint { get { return _hitPoint; } }
|
|
public float hitEnter { get { return _hitEnter; } }
|
|
public Vector3 hitNormal { get { return _hitNormal; } }
|
|
public Plane hitPlane { get { return _hitPlane; } }
|
|
|
|
public RayHit(Ray hitRay, Vector3 hitNormal, float hitEnter)
|
|
{
|
|
_hitPoint = hitRay.GetPoint(hitEnter);
|
|
_hitEnter = hitEnter;
|
|
_hitNormal = hitNormal;
|
|
_hitPlane = new Plane(_hitNormal, _hitPoint);
|
|
}
|
|
|
|
public RayHit(Ray hitRay, Vector3 hitPoint, Vector3 hitNormal, float hitEnter)
|
|
{
|
|
_hitPoint = hitPoint;
|
|
_hitEnter = hitEnter;
|
|
_hitNormal = hitNormal;
|
|
_hitPlane = new Plane(_hitNormal, _hitPoint);
|
|
}
|
|
|
|
public RayHit(Ray hitRay, Vector3 hitPoint, Plane hitPlane, float hitEnter)
|
|
{
|
|
_hitPoint = hitPoint;
|
|
_hitEnter = hitEnter;
|
|
_hitNormal = hitPlane.normal;
|
|
_hitPlane = hitPlane;
|
|
}
|
|
}
|
|
}
|
|
#endif |