BITFALL/Assets/GSpawn - Level Designer/Scripts/Prefabs/PrefabsFromObjectGroupsCrea...

24 lines
566 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace GSpawn
{
public class PrefabsFromObjectGroupsCreationSettingsWindow : PluginWindow
{
protected override void onBuildUI()
{
PrefabsFromObjectGroupsCreationSettingsUI.instance.build(rootVisualElement, this);
}
protected override void onGUI()
{
PrefabsFromObjectGroupsCreationSettingsUI.instance.onGUI();
}
protected override void onEnabled()
{
setMinMaxSize(new Vector2(300.0f, 85.0f));
}
}
}
#endif