BITFALL/Assets/GSpawn - Level Designer/Scripts/Objects/Object Groups/ObjectGroupDbWindow.cs

21 lines
778 B
C#

#if UNITY_EDITOR
namespace GSpawn
{
public class ObjectGroupDbWindow : PluginWindow
{
protected override void onBuildUI()
{
_header = new UIHeader(rootVisualElement, TexturePool.instance.objectGroup);
ObjectGroupDbUI.instance.build(rootVisualElement, this);
}
protected override void onGUI()
{
bool plural = ObjectGroupDb.instance.numObjectGroups != 1;
_header.title = "Object Groups: " + ObjectGroupDb.instance.numObjectGroups + (plural ? " groups" : " group");
_header.backgroundColor = focusedWindow == this ? UIValues.focusedHeaderColor : UIValues.unfocusedHeaderColor;
ObjectGroupDbUI.instance.onGUI();
}
}
}
#endif