20 lines
602 B
C#
20 lines
602 B
C#
#if UNITY_EDITOR
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namespace GSpawn
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{
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public class UIObjectMaskEntryItem : ListViewItem<ObjectMaskEntry>
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{
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public override string displayName { get { return data.gameObject.name; } }
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public override PluginGuid guid { get { return getItemId(data); } }
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public static PluginGuid getItemId(ObjectMaskEntry maskEntry)
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{
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return maskEntry.guid;
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}
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protected override void onBuildUIBeforeDisplayName()
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{
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//UI.createIcon(TexturePool.instance.scenePicking_notPickable, this);
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}
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}
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}
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#endif |