BITFALL/Assets/GSpawn - Level Designer/Scripts/Objects/Masks/UIObjectMaskEntryItem.cs

20 lines
602 B
C#

#if UNITY_EDITOR
namespace GSpawn
{
public class UIObjectMaskEntryItem : ListViewItem<ObjectMaskEntry>
{
public override string displayName { get { return data.gameObject.name; } }
public override PluginGuid guid { get { return getItemId(data); } }
public static PluginGuid getItemId(ObjectMaskEntry maskEntry)
{
return maskEntry.guid;
}
protected override void onBuildUIBeforeDisplayName()
{
//UI.createIcon(TexturePool.instance.scenePicking_notPickable, this);
}
}
}
#endif