28 lines
486 B
C#
28 lines
486 B
C#
#if UNITY_EDITOR
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using System;
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namespace GSpawn
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{
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public enum FlexiAxis
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{
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X = 0,
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Y = 1,
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Z = 2,
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Longest = 3,
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Shortest = 4,
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[Obsolete]
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UIMixed
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}
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public static class FlexiAxisEx
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{
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public static FlexiAxis getNextAxis(this FlexiAxis flexiAxis)
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{
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if (flexiAxis == FlexiAxis.Shortest) return FlexiAxis.X;
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return (FlexiAxis)((int)flexiAxis + 1);
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}
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}
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}
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#endif |