BITFALL/Assets/GSpawn - Level Designer/Scripts/Math/Circle2D.cs

38 lines
1.2 KiB
C#

#if UNITY_EDITOR
using UnityEngine;
using System.Collections.Generic;
namespace GSpawn
{
public struct Circle2D
{
public static bool containsPoint(Vector2 circleCenter, float circleRadius, Vector2 point)
{
return (point - circleCenter).magnitude <= circleRadius;
}
public static bool containsPoints(Vector2 circleCenter, float circleRadius, IEnumerable<Vector2> points)
{
foreach (var pt in points)
{
if ((pt - circleCenter).magnitude > circleRadius)
return false;
}
return true;
}
public static bool intersectsRect(Vector2 circleCenter, float circleRadius, Rect rect)
{
float dSqr = 0.0f;
if (rect.xMax < circleCenter.x) dSqr += Mathf.Pow(circleCenter.x - rect.xMax, 2.0f);
else if (rect.xMin > circleCenter.x) dSqr += Mathf.Pow(circleCenter.x - rect.xMin, 2.0f);
if (rect.yMax < circleCenter.y) dSqr += Mathf.Pow(circleCenter.y - rect.yMax, 2.0f);
else if (rect.yMin > circleCenter.y) dSqr += Mathf.Pow(circleCenter.y - rect.yMin, 2.0f);
return dSqr <= (circleRadius * circleRadius);
}
}
}
#endif