70 lines
2.4 KiB
C#
70 lines
2.4 KiB
C#
#if UNITY_EDITOR
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using UnityEngine;
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using UnityEditor;
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using System.Collections.Generic;
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namespace GSpawn
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{
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public static class SelectionEx
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{
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public static void clear()
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{
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Selection.objects = new UnityEngine.Object[0];
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}
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public static bool containsObjectsOfType<T>() where T : Component
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{
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var selectedObjects = new List<GameObject>();
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getGameObjects(selectedObjects);
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foreach (var go in selectedObjects)
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if (go.GetComponent<T>() != null) return true;
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return false;
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}
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public static void clearGameObjects()
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{
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var selectedObjects = new List<UnityEngine.Object>(Selection.objects);
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selectedObjects.RemoveAll(item => (item as GameObject) != null && (item as GameObject).isSceneObject());
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Selection.objects = selectedObjects.ToArray();
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}
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public static void getGameObjects(List<GameObject> gameObjects)
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{
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var transforms = Selection.GetTransforms(SelectionMode.ExcludePrefab);
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GameObjectEx.getGameObjects(transforms, gameObjects);
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}
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public static void appendGameObject(GameObject gameObject)
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{
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var selectedObjects = new List<UnityEngine.Object>(Selection.objects);
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selectedObjects.Add(gameObject as UnityEngine.Object);
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Selection.objects = selectedObjects.ToArray();
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}
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public static void appendGameObjects(List<GameObject> gameObjects)
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{
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var selectedObjects = new List<UnityEngine.Object>(Selection.objects);
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foreach(var gameObject in gameObjects)
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selectedObjects.Add(gameObject as UnityEngine.Object);
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Selection.objects = selectedObjects.ToArray();
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}
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public static void removeGameObject(GameObject gameObject)
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{
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var selectedObjects = new List<UnityEngine.Object>(Selection.objects);
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selectedObjects.Remove(gameObject);
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Selection.objects = selectedObjects.ToArray();
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}
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public static void removeGameObjects(List<GameObject> gameObjects)
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{
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var selectedObjects = new List<UnityEngine.Object>(Selection.objects);
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selectedObjects.RemoveAll(item => (item as GameObject) != null && gameObjects.Contains(item as GameObject));
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Selection.objects = selectedObjects.ToArray();
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}
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}
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}
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#endif |