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#if UNITY_EDITOR
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using UnityEngine;
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namespace GSpawn
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{
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public static class MeshEx
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{
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public static float calcInscribedWorldSphereRadius(this Mesh mesh, Transform meshTransform)
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{
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return mesh.bounds.extents.getMaxAbsComp() * meshTransform.lossyScale.getMaxAbsComp();
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}
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}
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}
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#endif |