19 lines
320 B
C#
19 lines
320 B
C#
using System.Collections;
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace BITFALL.Items
|
|
{
|
|
public class AssetableThrow :AssetableItem
|
|
{
|
|
[SerializeField] private Transform instance;
|
|
|
|
public Transform Prefab => instance;
|
|
public Transform GetInstance()
|
|
{
|
|
return Instantiate(instance);
|
|
}
|
|
}
|
|
}
|
|
|