BITFALL/Assets/Artists/Configs/Refences
CortexCore ba9f4eda80 1 2023-12-03 17:35:43 +08:00
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Action.Vault.asset init 2023-06-08 14:09:50 +08:00
ActionSpeed.asset 1 2023-11-30 00:23:23 +08:00
AddHP.asset init 2023-06-08 14:09:50 +08:00
AddViewAxis.asset init 2023-06-08 14:09:50 +08:00
Additive.Fire.asset init 2023-06-08 14:09:50 +08:00
Ads.asset init 2023-06-08 14:09:50 +08:00
Aim.asset init 2023-06-08 14:09:50 +08:00
AngularVelocity.asset init 2023-06-08 14:09:50 +08:00
Attack.asset 1 2023-10-30 01:25:53 +08:00
BITServer.asset 1 2023-11-21 18:05:18 +08:00
Blocking.asset 1 2023-10-30 01:25:53 +08:00
BoltAction.asset 1 2023-11-30 00:23:23 +08:00
Bullet.asset init 2023-06-08 14:09:50 +08:00
CameraPosition.asset init 2023-06-08 14:09:50 +08:00
CameraRotation.asset init 2023-06-08 14:09:50 +08:00
Cancel.asset init 2023-06-08 14:09:50 +08:00
Charging.asset 1 2023-10-30 01:25:53 +08:00
Crouch.asset init 2023-06-08 14:09:50 +08:00
Draw.asset 1 2023-11-30 00:23:23 +08:00
Dying.asset init 2023-06-08 14:09:50 +08:00
Empty.asset 1 2023-11-15 23:54:54 +08:00
Fire.asset 1 2023-10-29 15:27:13 +08:00
GetDamage.asset init 2023-06-08 14:09:50 +08:00
HeavyAttack.asset 1 2023-10-30 01:25:53 +08:00
HitStun.asset 1 2023-11-15 23:54:54 +08:00
Hitbox.asset init 2023-06-08 14:09:50 +08:00
HoldToRun.asset 1 2023-11-21 18:05:18 +08:00
Holster.asset 1 2023-11-30 00:23:23 +08:00
Horizontal.asset init 2023-06-08 14:09:50 +08:00
IsAiming.asset init 2023-06-08 14:09:50 +08:00
IsAlive.asset init 2023-06-08 14:09:50 +08:00
IsCrouched.asset init 2023-06-08 14:09:50 +08:00
IsGrounded.asset init 2023-06-08 14:09:50 +08:00
IsMoving.asset 1 2023-11-15 23:54:54 +08:00
IsProne.asset init 2023-06-08 14:09:50 +08:00
IsRunning.asset init 2023-06-08 14:09:50 +08:00
IsSliding.asset init 2023-06-08 14:09:50 +08:00
IsSprint.asset init 2023-06-08 14:09:50 +08:00
Jump.asset init 2023-06-08 14:09:50 +08:00
Land.asset init 2023-06-08 14:09:50 +08:00
LookRotation.asset init 2023-06-08 14:09:50 +08:00
Melee.asset init 2023-06-08 14:09:50 +08:00
MoveHorizontal.asset init 2023-06-08 14:09:50 +08:00
MoveVertical.asset init 2023-06-08 14:09:50 +08:00
Movement.asset init 2023-06-08 14:09:50 +08:00
OnAmmo.asset init 2023-06-08 14:09:50 +08:00
OnGetDamage.asset init 2023-06-08 14:09:50 +08:00
OnSetAlive.asset init 2023-06-08 14:09:50 +08:00
OnSetHP.asset init 2023-06-08 14:09:50 +08:00
QuickDraw.asset 1 2023-11-30 00:23:23 +08:00
RelativeSqrMagnitude.asset init 2023-06-08 14:09:50 +08:00
Reload.asset 1 2023-10-29 15:27:13 +08:00
RootVelocity.asset init 2023-06-08 14:09:50 +08:00
Run.asset init 2023-06-08 14:09:50 +08:00
SetLookAt.asset init 2023-06-08 14:09:50 +08:00
Speed.asset init 2023-06-08 14:09:50 +08:00
SqrMagnitude.asset init 2023-06-08 14:09:50 +08:00
Stable.asset init 2023-06-08 14:09:50 +08:00
SteamAvatar.asset init 2023-06-08 14:09:50 +08:00
SteamName.asset init 2023-06-08 14:09:50 +08:00
Swap.asset init 2023-06-08 14:09:50 +08:00
UXHud_Popup.asset 1 2023-12-03 17:35:43 +08:00
Use.asset init 2023-06-08 14:09:50 +08:00
Velocity.asset init 2023-06-08 14:09:50 +08:00
Vertical.asset init 2023-06-08 14:09:50 +08:00
Walk.asset init 2023-06-08 14:09:50 +08:00