BITFALL/Assets/Plugins/GameDesigner/Fix/GDNetClientProvider.cs

18 lines
364 B
C#

using System.Collections;
using System.Collections.Generic;
using Net.Client;
using Net.Component;
using UnityEngine;
namespace BITKit
{
[System.Serializable]
public class GDNetClientProvider:IGDNetClientProvider
{
[SerializeField] private ClientManager clientManager;
public ClientBase GetClient() => clientManager.client;
}
}