BITFALL/Assets/BITKit/Scripts/Entity/Editor/EntityInspector.cs

24 lines
654 B
C#

/* using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using Sirenix.OdinInspector;
using UnityEditor;
using UnityEngine.UIElements;
using UnityEditor.UIElements;
namespace BITKit.Entities
{
[CanEditMultipleObjects]
[CustomEditor(typeof(EntityComponent), true)]
public class EntityComponentInspector : Editor
{
public override VisualElement CreateInspectorGUI()
{
VisualElement container = new();
container.Add(new Label("Entity"));
InspectorElement.FillDefaultInspector(container, serializedObject, this);
return container;
}
}
} */