BITFALL/Assets/BITKit/Scripts/Entity/Components/Impact/EntityImpact.cs

14 lines
351 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITKit.Entities
{
public class EntityImpact : EntityComponent, IPhysicsImpact
{
public void AddImpact(Vector3 force)
{
var damage = (int)(-force.sqrMagnitude);
entity.Invoke<int>("AddHP", damage);
}
}
}