38 lines
1.2 KiB
C#
38 lines
1.2 KiB
C#
using BITKit;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITFALL
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{
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public interface IEquipmentSlot
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{
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}
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public abstract record EquipmentSlot: IEquipmentSlot
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{
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public override int GetHashCode() => GetType().GetHashCode();
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}
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[System.Serializable]
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public sealed record EquipmentAsHead: EquipmentSlot { }
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[System.Serializable]
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public sealed record EquipmentAsBody : EquipmentSlot { }
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[System.Serializable]
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public sealed record EquipmentAsArmor : EquipmentSlot { }
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[System.Serializable]
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public sealed record EquipmentAsHeal : EquipmentSlot { }
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[System.Serializable]
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public sealed record EquipmentAsBackpack : EquipmentSlot { }
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[System.Serializable]
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public sealed record EquipmentAsArmorPlates : EquipmentSlot { }
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[System.Serializable]
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public sealed record EquipmentAsTactics : EquipmentSlot { }
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[System.Serializable]
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public sealed record EquipmentAsThrow : EquipmentSlot { }
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[System.Serializable]
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public sealed record EquipmentAsEquip : EquipmentSlot { }
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[System.Serializable]
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public sealed record EquipmentAsSlot : IProperty
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{
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[SerializeReference, SubclassSelector] public IEquipmentSlot slot;
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}
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} |