BITFALL/Assets/Artists/Scripts/Entity/Equipment/PlayerEquipment.cs

23 lines
494 B
C#

using BITKit;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITFALL
{
/// <summary>
/// 装备物品回调,在拿在手上和收起时进行回调
/// </summary>
public interface IEquipmentCallback
{
}
/// <summary>
/// 玩家手持物品,用于手持道具,装备和武器等
/// </summary>
public class PlayerEquipment : MonoBehaviour
{
IBasicItem currentEquip;
public IBasicItem CurrentEquip => currentEquip;
}
}