23 lines
494 B
C#
23 lines
494 B
C#
using BITKit;
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using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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namespace BITFALL
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{
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/// <summary>
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/// 装备物品回调,在拿在手上和收起时进行回调
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/// </summary>
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public interface IEquipmentCallback
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{
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}
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/// <summary>
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/// 玩家手持物品,用于手持道具,装备和武器等
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/// </summary>
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public class PlayerEquipment : MonoBehaviour
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{
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IBasicItem currentEquip;
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public IBasicItem CurrentEquip => currentEquip;
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}
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} |