Files
BITFALL/Assets/BITKit/Unity/Scripts/Reference/NewSceneTemplatePipeline.cs
CortexCore 4adcd33811 breakpoint
before change animation type
2023-12-26 20:07:19 +08:00

21 lines
572 B
C#

using UnityEngine.SceneManagement;
using UnityEditor.SceneTemplate;
public class NewSceneTemplatePipeline : ISceneTemplatePipeline
{
public virtual bool IsValidTemplateForInstantiation(SceneTemplateAsset sceneTemplateAsset)
{
return true;
}
public virtual void BeforeTemplateInstantiation(SceneTemplateAsset sceneTemplateAsset, bool isAdditive, string sceneName)
{
}
public virtual void AfterTemplateInstantiation(SceneTemplateAsset sceneTemplateAsset, Scene scene, bool isAdditive, string sceneName)
{
}
}