BITFALL/Assets/_Demo/TerrainData/TerrainMaterial_11512463011...

115 lines
3.4 KiB
Plaintext

%YAML 1.1
%TAG !u! tag:unity3d.com,2011:
--- !u!21 &2100000
Material:
serializedVersion: 8
m_ObjectHideFlags: 0
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: TerrainMaterial_115124630116794836
m_Shader: {fileID: 4800000, guid: b76c4885a90423243b60b817257aa18d, type: 3}
m_Parent: {fileID: 0}
m_ModifiedSerializedProperties: 0
m_ValidKeywords: []
m_InvalidKeywords: []
m_LightmapFlags: 4
m_EnableInstancingVariants: 1
m_DoubleSidedGI: 0
m_CustomRenderQueue: -1
stringTagMap: {}
disabledShaderPasses: []
m_LockedProperties:
m_SavedProperties:
serializedVersion: 3
m_TexEnvs:
- _Control0:
m_Texture: {fileID: -3545754775875781775, guid: 112f741f3b715da4ba292b1312a6758d,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Control1:
m_Texture: {fileID: 5221602360260685231, guid: 112f741f3b715da4ba292b1312a6758d,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Control2:
m_Texture: {fileID: 1540506488563088208, guid: 112f741f3b715da4ba292b1312a6758d,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Control3:
m_Texture: {fileID: -4819912174957710368, guid: 112f741f3b715da4ba292b1312a6758d,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Diffuse:
m_Texture: {fileID: 18700000, guid: 938f3fdb3dd35e343bfd06d9a4d198a7, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _EmissiveMetal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _MainTex:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NoiseUV:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _NormalSAO:
m_Texture: {fileID: 18700000, guid: 0cfc02e7807c2124882465ace0afd387, type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PerPixelNormal:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _PerTexProps:
m_Texture: {fileID: -7667278578338762138, guid: 5acd656b311bc914a9a97303a96f743b,
type: 2}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _Specular:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TerrainHeightmapTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TerrainHolesTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- _TerrainNormalmapTexture:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_Lightmaps:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_LightmapsInd:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
- unity_ShadowMasks:
m_Texture: {fileID: 0}
m_Scale: {x: 1, y: 1}
m_Offset: {x: 0, y: 0}
m_Ints: []
m_Floats:
- _Contrast: 0.5
- _EmissiveMult: 1
- _HybridHeightBlendDistance: 300
- _SSSDistance: 1
- _SSSPower: 4
- _SSSScale: 4
m_Colors:
- _NoiseUVParams: {r: 1, g: 1, b: 0, a: 0}
- _UVScale: {r: 45, g: 45, b: 0, a: 0}
m_BuildTextureStacks: []