240 lines
9.2 KiB
C#
240 lines
9.2 KiB
C#
#if GRIFFIN
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using System.Collections.Generic;
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using UnityEngine;
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#if UNITY_EDITOR
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using UnityEditor;
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#endif
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namespace Pinwheel.Griffin.PaintTool
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{
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public class GMaskPainter : IGTexturePainter, IGTexturePainterWithCustomParams, IGTexturePainterWithLivePreview, IConditionalPainter
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{
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private static Material painterMaterial;
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public static Material PainterMaterial
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{
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get
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{
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if (painterMaterial == null)
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{
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painterMaterial = new Material(GRuntimeSettings.Instance.internalShaders.maskPainterShader);
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}
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return painterMaterial;
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}
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}
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public string Instruction
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{
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get
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{
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string s = string.Format(
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"Modify terrain mask.\n" +
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" - Hold Left Mouse to paint.\n" +
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" - Hold {0} & Left Mouse to erase.\n" +
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" - Hold {1} & Left Mouse to smooth.",
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"Ctrl",
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"Shift");
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return s;
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}
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}
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public string HistoryPrefix
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{
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get
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{
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return "Mask Painting";
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}
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}
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public List<GTerrainResourceFlag> GetResourceFlagForHistory(GTexturePainterArgs args)
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{
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return GCommon.MaskMapResourceFlags;
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}
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private void SetupTextureGrid(GStylizedTerrain t, Material mat)
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{
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mat.SetTexture("_MainTex_Left",
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t.LeftNeighbor && t.LeftNeighbor.TerrainData ?
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t.LeftNeighbor.TerrainData.Mask.MaskMapOrDefault :
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Texture2D.blackTexture);
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mat.SetTexture("_MainTex_TopLeft",
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t.LeftNeighbor && t.LeftNeighbor.TopNeighbor && t.LeftNeighbor.TopNeighbor.TerrainData ?
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t.LeftNeighbor.TopNeighbor.TerrainData.Mask.MaskMapOrDefault :
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Texture2D.blackTexture);
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mat.SetTexture("_MainTex_TopLeft",
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t.TopNeighbor && t.TopNeighbor.LeftNeighbor && t.TopNeighbor.LeftNeighbor.TerrainData ?
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t.TopNeighbor.LeftNeighbor.TerrainData.Mask.MaskMapOrDefault :
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Texture2D.blackTexture);
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mat.SetTexture("_MainTex_Top",
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t.TopNeighbor && t.TopNeighbor.TerrainData ?
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t.TopNeighbor.TerrainData.Mask.MaskMapOrDefault :
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Texture2D.blackTexture);
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mat.SetTexture("_MainTex_TopRight",
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t.RightNeighbor && t.RightNeighbor.TopNeighbor && t.RightNeighbor.TopNeighbor.TerrainData ?
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t.RightNeighbor.TopNeighbor.TerrainData.Mask.MaskMapOrDefault :
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Texture2D.blackTexture);
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mat.SetTexture("_MainTex_TopRight",
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t.TopNeighbor && t.TopNeighbor.RightNeighbor && t.TopNeighbor.RightNeighbor.TerrainData ?
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t.TopNeighbor.RightNeighbor.TerrainData.Mask.MaskMapOrDefault :
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Texture2D.blackTexture);
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mat.SetTexture("_MainTex_Right",
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t.RightNeighbor && t.RightNeighbor.TerrainData ?
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t.RightNeighbor.TerrainData.Mask.MaskMapOrDefault :
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Texture2D.blackTexture);
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mat.SetTexture("_MainTex_BottomRight",
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t.RightNeighbor && t.RightNeighbor.BottomNeighbor && t.RightNeighbor.BottomNeighbor.TerrainData ?
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t.RightNeighbor.BottomNeighbor.TerrainData.Mask.MaskMapOrDefault :
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Texture2D.blackTexture);
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mat.SetTexture("_MainTex_BottomRight",
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t.BottomNeighbor && t.BottomNeighbor.RightNeighbor && t.BottomNeighbor.RightNeighbor.TerrainData ?
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t.BottomNeighbor.RightNeighbor.TerrainData.Mask.MaskMapOrDefault :
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Texture2D.blackTexture);
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mat.SetTexture("_MainTex_Bottom",
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t.BottomNeighbor && t.BottomNeighbor.TerrainData ?
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t.BottomNeighbor.TerrainData.Mask.MaskMapOrDefault :
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Texture2D.blackTexture);
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mat.SetTexture("_MainTex_BottomLeft",
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t.LeftNeighbor && t.LeftNeighbor.BottomNeighbor && t.LeftNeighbor.BottomNeighbor.TerrainData ?
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t.LeftNeighbor.BottomNeighbor.TerrainData.Mask.MaskMapOrDefault :
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Texture2D.blackTexture);
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mat.SetTexture("_MainTex_BottomLeft",
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t.BottomNeighbor && t.BottomNeighbor.LeftNeighbor && t.BottomNeighbor.LeftNeighbor.TerrainData ?
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t.BottomNeighbor.LeftNeighbor.TerrainData.Mask.MaskMapOrDefault :
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Texture2D.blackTexture);
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}
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public void BeginPainting(GStylizedTerrain terrain, GTexturePainterArgs args)
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{
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if (args.MouseEventType == GPainterMouseEventType.Up)
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{
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return;
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}
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Vector2[] uvCorners = GPaintToolUtilities.WorldToUvCorners(terrain, args.WorldPointCorners);
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Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
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int maskResolution = terrain.TerrainData.Mask.MaskMapResolution;
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RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, maskResolution);
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PaintOnRT(terrain, args, rt, uvCorners);
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RenderTexture.active = rt;
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terrain.TerrainData.Mask.MaskMap.ReadPixels(
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new Rect(0, 0, maskResolution, maskResolution), 0, 0);
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terrain.TerrainData.Mask.MaskMap.Apply();
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RenderTexture.active = null;
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if (args.ForceUpdateGeometry)
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{
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terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
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}
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}
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private void PaintOnRT(GStylizedTerrain terrain, GTexturePainterArgs args, RenderTexture rt, Vector2[] uvCorners)
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{
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Texture2D bg = terrain.TerrainData.Mask.MaskMapOrDefault;
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GCommon.CopyToRT(bg, rt);
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Material mat = PainterMaterial;
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mat.SetTexture("_MainTex", bg);
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SetupTextureGrid(terrain, mat);
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mat.SetTexture("_Mask", args.BrushMask);
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mat.SetFloat("_Opacity", args.Opacity);
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GMaskPainterParams param = GTexturePainterCustomParams.Instance.Mask;
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Vector4 channel;
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if (param.Channel == GTextureChannel.R)
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{
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channel = new Vector4(1, 0, 0, 0);
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}
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else if (param.Channel == GTextureChannel.G)
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{
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channel = new Vector4(0, 1, 0, 0);
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}
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else if (param.Channel == GTextureChannel.B)
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{
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channel = new Vector4(0, 0, 1, 0);
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}
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else
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{
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channel = new Vector4(0, 0, 0, 1);
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}
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mat.SetVector("_Channel", channel);
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args.ConditionalPaintingConfigs.SetupMaterial(terrain, mat);
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int pass =
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args.ActionType == GPainterActionType.Normal ? 0 :
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args.ActionType == GPainterActionType.Negative ? 1 :
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args.ActionType == GPainterActionType.Alternative ? 2 : 0;
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GCommon.DrawQuad(rt, uvCorners, mat, pass);
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}
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public void EndPainting(GStylizedTerrain terrain, GTexturePainterArgs args)
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{
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if (args.ForceUpdateGeometry)
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{
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terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
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}
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}
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public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
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{
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#if UNITY_EDITOR
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if (GTexturePainterCustomParams.Instance.Mask.Visualize == false)
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return;
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Vector2[] uvCorners = GPaintToolUtilities.WorldToUvCorners(terrain, args.WorldPointCorners);
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Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
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int maskResolution = terrain.TerrainData.Mask.MaskMapResolution;
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RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, maskResolution);
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PaintOnRT(terrain, args, rt, uvCorners);
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GLivePreviewDrawer.DrawMask4ChannelsLivePreview(
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terrain, cam,
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rt,
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GCommon.UnitRect);
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#endif
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}
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public void Editor_DrawCustomParamsGUI()
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{
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#if UNITY_EDITOR
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string label = "Mask Painting";
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string id = "mask-painter";
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GCommonGUI.Foldout(label, true, id, () =>
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{
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GMaskPainterParams param = GTexturePainterCustomParams.Instance.Mask;
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string[] labels = new string[]
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{
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"R (Terrain Mask)",
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"G (Smooth Normal Mask)",
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"B (Water Source)",
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"A"
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};
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int[] values = new int[]
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{
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1,
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2,
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4,
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8
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};
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param.Channel = (GTextureChannel)EditorGUILayout.IntPopup("Channel", (int)param.Channel, labels, values);
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param.Visualize = EditorGUILayout.Toggle("Visualize", param.Visualize);
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GTexturePainterCustomParams.Instance.Mask = param;
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EditorUtility.SetDirty(GTexturePainterCustomParams.Instance);
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});
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#endif
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}
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}
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}
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#endif
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