154 lines
5.7 KiB
C#
154 lines
5.7 KiB
C#
#if GRIFFIN
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using System.Collections.Generic;
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using UnityEngine;
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namespace Pinwheel.Griffin.PaintTool
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{
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public class GHeightSamplingPainter : IGTexturePainter, IGTexturePainterWithLivePreview
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{
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private static readonly int MAIN_TEX = Shader.PropertyToID("_MainTex");
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private static readonly int MASK = Shader.PropertyToID("_Mask");
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private static readonly int OPACITY = Shader.PropertyToID("_Opacity");
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private static readonly int TARGET_GRAY = Shader.PropertyToID("_TargetGray");
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private static readonly int TERRAIN_MASK = Shader.PropertyToID("_TerrainMask");
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private static Material painterMaterial;
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public static Material PainterMaterial
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{
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get
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{
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if (painterMaterial == null)
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{
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painterMaterial = new Material(GRuntimeSettings.Instance.internalShaders.heightSamplingPainterShader);
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}
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return painterMaterial;
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}
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}
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public string Instruction
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{
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get
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{
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string s = string.Format(
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"Set geometry to a pre-sampled height.\n" +
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" - Hold Left Mouse to paint.\n" +
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" - Hold Shift & Left Mouse to sample height.");
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return s;
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}
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}
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public string HistoryPrefix
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{
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get
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{
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return "Height Sampling";
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}
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}
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public List<GTerrainResourceFlag> GetResourceFlagForHistory(GTexturePainterArgs args)
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{
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if (args.ActionType == GPainterActionType.Normal)
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{
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return GCommon.HeightMapAndFoliageResourceFlags;
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}
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else
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{
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return GCommon.EmptyResourceFlags;
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}
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}
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public void BeginPainting(GStylizedTerrain terrain, GTexturePainterArgs args)
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{
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if (args.ActionType != GPainterActionType.Normal)
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{
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terrain.ForceLOD(-1);
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return;
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}
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if (args.MouseEventType == GPainterMouseEventType.Up)
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{
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return;
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}
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if (args.MouseEventType == GPainterMouseEventType.Down)
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{
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terrain.ForceLOD(0);
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GRuntimeSettings.Instance.isEditingGeometry = true;
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}
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Vector2[] uvCorners = GPaintToolUtilities.WorldToUvCorners(terrain, args.WorldPointCorners);
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Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
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int heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
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RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution);
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PaintOnRT(terrain, args, rt, uvCorners);
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RenderTexture.active = rt;
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terrain.TerrainData.Geometry.HeightMap.ReadPixels(
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new Rect(0, 0, heightMapResolution, heightMapResolution), 0, 0);
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terrain.TerrainData.Geometry.HeightMap.Apply();
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RenderTexture.active = null;
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terrain.TerrainData.Geometry.SetRegionDirty(dirtyRect);
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terrain.TerrainData.Foliage.SetTreeRegionDirty(dirtyRect);
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terrain.TerrainData.Foliage.SetGrassRegionDirty(dirtyRect);
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}
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private void PaintOnRT(GStylizedTerrain terrain, GTexturePainterArgs args, RenderTexture rt, Vector2[] uvCorners)
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{
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Texture2D bg = terrain.TerrainData.Geometry.HeightMap;
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GCommon.CopyToRT(bg, rt);
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Vector3 localSamplePoint = terrain.transform.InverseTransformPoint(args.SamplePoint);
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Material mat = PainterMaterial;
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mat.SetTexture(MAIN_TEX, bg);
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mat.SetTexture(MASK, args.BrushMask);
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mat.SetFloat(OPACITY, Mathf.Pow(args.Opacity, GTerrainTexturePainter.GEOMETRY_OPACITY_EXPONENT));
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mat.SetFloat(TARGET_GRAY, Mathf.InverseLerp(0, terrain.TerrainData.Geometry.Height, localSamplePoint.y));
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if (args.EnableTerrainMask)
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{
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mat.SetTexture(TERRAIN_MASK, terrain.TerrainData.Mask.MaskMapOrDefault);
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}
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else
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{
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mat.SetTexture(TERRAIN_MASK, Texture2D.blackTexture);
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}
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int pass = 0;
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GCommon.DrawQuad(rt, uvCorners, mat, pass);
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}
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public void EndPainting(GStylizedTerrain terrain, GTexturePainterArgs args)
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{
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if (args.ActionType != GPainterActionType.Normal)
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{
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terrain.ForceLOD(-1);
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return;
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}
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terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Geometry);
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if (args.MouseEventType == GPainterMouseEventType.Up)
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{
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GRuntimeSettings.Instance.isEditingGeometry = false;
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terrain.UpdateTreesPosition();
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terrain.UpdateGrassPatches();
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terrain.TerrainData.Foliage.ClearTreeDirtyRegions();
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terrain.TerrainData.Foliage.ClearGrassDirtyRegions();
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}
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}
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public void Editor_DrawLivePreview(GStylizedTerrain terrain, GTexturePainterArgs args, Camera cam)
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{
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#if UNITY_EDITOR
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Vector2[] uvCorners = GPaintToolUtilities.WorldToUvCorners(terrain, args.WorldPointCorners);
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Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
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int heightMapResolution = terrain.TerrainData.Geometry.HeightMapResolution;
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RenderTexture rt = GTerrainTexturePainter.Internal_GetRenderTexture(terrain, heightMapResolution);
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PaintOnRT(terrain, args, rt, uvCorners);
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GLivePreviewDrawer.DrawGeometryLivePreview(terrain, cam, rt, dirtyRect);
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#endif
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}
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}
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}
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#endif
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