BITFALL/Assets/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Runtime/Scripts/PaintTool/FoliagePainters/GGrassPainter.cs

353 lines
14 KiB
C#

#if GRIFFIN
using System.Collections.Generic;
using UnityEngine;
using Type = System.Type;
namespace Pinwheel.Griffin.PaintTool
{
public class GGrassPainter : IGFoliagePainter
{
public string Instruction
{
get
{
string s = string.Format(
"Paint grass onto the terrain.\n" +
" - Hold Left Mouse to paint.\n" +
" - Hold Ctrl & Left Mouse to erase instances of the same type.\n" +
" - Hold Shift & Left Mouse to erase all instances in range.");
return s;
}
}
public string HistoryPrefix
{
get
{
return "Paint Grass";
}
}
public List<Type> SuitableFilterTypes
{
get
{
List<Type> types = new List<Type>(new Type[]
{
typeof(GHeightConstraintFilter),
typeof(GSlopeConstraintFilter),
typeof(GRotationRandomizeFilter),
typeof(GScaleRandomizeFilter),
typeof(GScaleClampFilter)
});
GPaintToolUtilities.AddCustomSpawnFilter(types);
return types;
}
}
public List<GTerrainResourceFlag> GetResourceFlagForHistory(GFoliagePainterArgs args)
{
return GCommon.GrassInstancesResourceFlags;
}
public void Paint(Pinwheel.Griffin.GStylizedTerrain terrain, GFoliagePainterArgs args)
{
if (args.GrassIndices.Count == 0)
return;
if (terrain.TerrainData == null)
return;
if (terrain.TerrainData.Foliage.Grasses == null)
return;
if (args.MouseEventType == GPainterMouseEventType.Up || args.ShouldCommitNow)
{
terrain.TerrainData.SetDirty(GTerrainData.DirtyFlags.Foliage);
GRuntimeSettings.Instance.isEditingFoliage = false;
return;
}
Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
for (int i = 0; i < uvCorners.Length; ++i)
{
uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
}
Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
if (!dirtyRect.Overlaps(new Rect(0, 0, 1, 1)))
return;
GRuntimeSettings.Instance.isEditingFoliage = true;
if (args.ActionType == GPainterActionType.Normal)
{
HandleSpawnGrass(terrain, args);
}
else
{
HandleEraseGrass(terrain, args);
}
GUtilities.MarkCurrentSceneDirty();
}
private void HandleSpawnGrass(GStylizedTerrain terrain, GFoliagePainterArgs args)
{
int grassIndex = -1;
Vector3 randomPos = Vector3.zero;
Vector3 rayOrigin = Vector3.zero;
Vector3 rayDirection = Vector3.down;
float sqrtTwo = Mathf.Sqrt(2);
Ray ray = new Ray();
RaycastHit samplePoint;
Vector3 bary0 = Vector3.zero;
Vector3 bary1 = Vector3.zero;
Vector2 maskUv = Vector2.zero;
Vector2 samplePointTexcoord = Vector2.zero;
Color maskColor = Color.white;
Texture2D clonedMask = null;
Texture2D terrainMask = null;
if (args.Mask != null)
{
clonedMask = GCommon.CloneAndResizeTexture(args.Mask, 256, 256);
}
if (args.EnableTerrainMask)
{
terrainMask = terrain.TerrainData.Mask.MaskMapOrDefault;
}
int prototypeCount = terrain.TerrainData.Foliage.Grasses.Prototypes.Count;
int sampleCount = args.Density;
List<GGrassInstance> newInstances = new List<GGrassInstance>();
for (int i = 0; i < sampleCount; ++i)
{
grassIndex = args.GrassIndices[Random.Range(0, args.GrassIndices.Count)];
if (grassIndex < 0 || grassIndex >= prototypeCount)
continue;
GGrassPrototype proto = terrain.TerrainData.Foliage.Grasses.Prototypes[grassIndex];
randomPos = args.HitPoint + Random.insideUnitSphere * args.Radius * sqrtTwo;
rayOrigin.Set(
randomPos.x,
10000,
randomPos.z);
ray.origin = rayOrigin;
ray.direction = rayDirection;
bool isRaycastHit = false;
if (terrain.TerrainData.Foliage.GrassSnapMode == GSnapMode.Terrain)
{
isRaycastHit = terrain.Raycast(ray, out samplePoint, float.MaxValue);
}
else
{
LayerMask mask = LayerMask.GetMask(GStylizedTerrain.RAYCAST_LAYER);
mask |= terrain.TerrainData.Foliage.GrassSnapLayerMask;
int raycastLayer = mask.value;
isRaycastHit = Physics.Raycast(ray, out samplePoint, float.MaxValue, raycastLayer);
}
if (isRaycastHit)
{
GUtilities.CalculateBarycentricCoord(
new Vector2(samplePoint.point.x, samplePoint.point.z),
new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z),
new Vector2(args.WorldPointCorners[1].x, args.WorldPointCorners[1].z),
new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z),
ref bary0);
GUtilities.CalculateBarycentricCoord(
new Vector2(samplePoint.point.x, samplePoint.point.z),
new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z),
new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z),
new Vector2(args.WorldPointCorners[3].x, args.WorldPointCorners[3].z),
ref bary1);
if (bary0.x >= 0 && bary0.y >= 0 && bary0.z >= 0)
{
maskUv = bary0.x * Vector2.zero + bary0.y * Vector2.up + bary0.z * Vector2.one;
}
else if (bary1.x >= 0 && bary1.y >= 0 && bary1.z >= 0)
{
maskUv = bary1.x * Vector2.zero + bary1.y * Vector2.one + bary1.z * Vector2.right;
}
else
{
continue;
}
//sample mask
if (clonedMask != null)
{
maskColor = clonedMask.GetPixelBilinear(maskUv.x, maskUv.y);
if (Random.value > maskColor.grayscale)
continue;
}
//sample terrain mask
if (args.EnableTerrainMask)
{
samplePointTexcoord = samplePoint.textureCoord;
maskColor = terrainMask.GetPixelBilinear(samplePointTexcoord.x, samplePointTexcoord.y);
if (Random.value < maskColor.r)
continue;
}
//apply filter
GSpawnFilterArgs filterArgs = GSpawnFilterArgs.Create();
filterArgs.Terrain = terrain;
filterArgs.Position = samplePoint.point;
filterArgs.SurfaceNormal = samplePoint.normal;
filterArgs.SurfaceTexcoord = samplePoint.textureCoord;
List<Type> suitableFilter = SuitableFilterTypes;
if (args.Filters != null)
{
for (int fIndex = 0; fIndex < args.Filters.Length; ++fIndex)
{
if (args.Filters[fIndex] != null &&
args.Filters[fIndex].Ignore != true)
{
if (suitableFilter.Contains(args.Filters[fIndex].GetType()))
args.Filters[fIndex].Apply(ref filterArgs);
}
if (filterArgs.ShouldExclude)
break;
}
}
Quaternion rot = filterArgs.Rotation;
if (proto.AlignToSurface)
{
Quaternion currentRotationY = Quaternion.Euler(0, rot.eulerAngles.y, 0);
Quaternion rotationXZ = Quaternion.FromToRotation(Vector3.up, samplePoint.normal);
rot = rotationXZ * currentRotationY;
}
else
{
Quaternion currentRotationY = Quaternion.Euler(0, rot.eulerAngles.y, 0);
rot = currentRotationY;
}
filterArgs.Rotation = rot;
//spawn
if (filterArgs.ShouldExclude)
continue;
GGrassInstance grass = GGrassInstance.Create(grassIndex);
grass.Position = terrain.WorldPointToNormalized(filterArgs.Position);
grass.Rotation = filterArgs.Rotation;
grass.Scale = filterArgs.Scale;
newInstances.Add(grass);
}
}
terrain.TerrainData.Foliage.AddGrassInstances(newInstances);
if (clonedMask != null)
Object.DestroyImmediate(clonedMask);
}
private void HandleEraseGrass(GStylizedTerrain terrain, GFoliagePainterArgs args)
{
Vector2[] uvCorners = new Vector2[args.WorldPointCorners.Length];
for (int i = 0; i < uvCorners.Length; ++i)
{
uvCorners[i] = terrain.WorldPointToUV(args.WorldPointCorners[i]);
}
Rect dirtyRect = GUtilities.GetRectContainsPoints(uvCorners);
int grassIndex = -1;
Vector3 terrainSize = new Vector3(
terrain.TerrainData.Geometry.Width,
terrain.TerrainData.Geometry.Height,
terrain.TerrainData.Geometry.Length);
Vector3 localPos = Vector3.zero;
Vector3 worldPos = Vector3.zero;
Vector3 bary0 = Vector3.zero;
Vector3 bary1 = Vector3.zero;
Vector2 maskUv = Vector2.zero;
Color maskColor = Color.white;
Texture2D clonedMask = null;
Texture2D terrainMask = null;
if (args.Mask != null)
{
clonedMask = GCommon.CloneAndResizeTexture(args.Mask, 256, 256);
}
if (args.EnableTerrainMask)
{
terrainMask = terrain.TerrainData.Mask.MaskMapOrDefault;
}
GGrassPatch[] patches = terrain.TerrainData.Foliage.GrassPatches;
for (int i = 0; i < patches.Length; ++i)
{
if (!patches[i].GetUvRange().Overlaps(dirtyRect))
continue;
if (args.ActionType == GPainterActionType.Alternative)
patches[i].RequireFullUpdate = true;
patches[i].RemoveInstances(grass =>
{
grassIndex = args.GrassIndices[Random.Range(0, args.GrassIndices.Count)];
localPos.Set(
grass.position.x * terrainSize.x,
grass.position.y * terrainSize.y,
grass.position.z * terrainSize.z);
worldPos = terrain.transform.TransformPoint(localPos);
GUtilities.CalculateBarycentricCoord(
new Vector2(worldPos.x, worldPos.z),
new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z),
new Vector2(args.WorldPointCorners[1].x, args.WorldPointCorners[1].z),
new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z),
ref bary0);
GUtilities.CalculateBarycentricCoord(
new Vector2(worldPos.x, worldPos.z),
new Vector2(args.WorldPointCorners[0].x, args.WorldPointCorners[0].z),
new Vector2(args.WorldPointCorners[2].x, args.WorldPointCorners[2].z),
new Vector2(args.WorldPointCorners[3].x, args.WorldPointCorners[3].z),
ref bary1);
if (bary0.x >= 0 && bary0.y >= 0 && bary0.z >= 0)
{
maskUv = bary0.x * Vector2.zero + bary0.y * Vector2.up + bary0.z * Vector2.one;
}
else if (bary1.x >= 0 && bary1.y >= 0 && bary1.z >= 0)
{
maskUv = bary1.x * Vector2.zero + bary1.y * Vector2.one + bary1.z * Vector2.right;
}
else
{
return false;
}
//sample mask
if (clonedMask != null)
{
maskColor = clonedMask.GetPixelBilinear(maskUv.x, maskUv.y);
if (Random.value > maskColor.grayscale * args.EraseRatio)
return false;
}
//sample terrain mask
if (args.EnableTerrainMask)
{
maskColor = terrainMask.GetPixelBilinear(grass.position.x, grass.position.z);
if (Random.value < maskColor.r)
return false;
}
if (args.ActionType == GPainterActionType.Negative &&
grass.PrototypeIndex == grassIndex)
{
return true;
}
else if (args.ActionType == GPainterActionType.Alternative)
{
return true;
}
return false;
});
}
if (clonedMask != null)
Object.DestroyImmediate(clonedMask);
}
}
}
#endif