28 lines
1.0 KiB
C#
28 lines
1.0 KiB
C#
#if GRIFFIN
|
|
using System.Collections.Generic;
|
|
using UnityEngine;
|
|
|
|
namespace Pinwheel.Griffin.PaintTool
|
|
{
|
|
public struct GFoliagePainterArgs
|
|
{
|
|
public Vector3 HitPoint { get; set; }
|
|
public Vector3[] WorldPointCorners { get; internal set; }
|
|
public Texture2D Mask { get; set; }
|
|
public bool EnableTerrainMask { get; set; }
|
|
public float Radius { get; internal set; }
|
|
public float Rotation { get; internal set; }
|
|
public int Density { get; internal set; }
|
|
public float EraseRatio { get; internal set; }
|
|
public float ScaleStrength { get; internal set; }
|
|
public List<int> TreeIndices { get; set; }
|
|
public List<int> GrassIndices { get; set; }
|
|
public string CustomArgs { get; internal set; }
|
|
public GPainterMouseEventType MouseEventType { get; set; }
|
|
public GPainterActionType ActionType { get; set; }
|
|
public GSpawnFilter[] Filters { get; internal set; }
|
|
public bool ShouldCommitNow { get; set; }
|
|
}
|
|
}
|
|
#endif
|