30 lines
1004 B
C#
30 lines
1004 B
C#
#if GRIFFIN
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using UnityEngine;
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namespace Pinwheel.Griffin.BillboardTool
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{
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[System.Serializable]
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public struct GBillboardCreatorArgs
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{
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public GBillboardRenderMode Mode { get; set; }
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public GameObject Target { get; set; }
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public int Row { get; set; }
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public int Column { get; set; }
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public int CellSize { get; set; }
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public Vector3 CameraOffset { get; set; }
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public float CameraSize { get; set; }
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public Material AtlasMaterial { get; set; }
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public Material NormalMaterial { get; set; }
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public string SrcColorProps { get; set; }
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public string DesColorProps { get; set; }
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public string SrcTextureProps { get; set; }
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public string DesTextureProps { get; set; }
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public int CellIndex { get; set; }
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public Vector2[] Vertices { get; set; }
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public float Width { get; set; }
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public float Height { get; set; }
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public float Bottom { get; set; }
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}
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}
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#endif
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