BITFALL/Assets/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Runtime/Scripts/BackupTool/GHistoryBuffer.cs

45 lines
792 B
C#

#if GRIFFIN
using UnityEngine;
namespace Pinwheel.Griffin.BackupTool
{
[System.Serializable]
public class GHistoryBuffer
{
[SerializeField]
private string name;
public string Name
{
get
{
return name;
}
set
{
name = value;
}
}
[SerializeField]
private byte[] bytes;
public byte[] Bytes
{
get
{
return bytes;
}
set
{
bytes = value;
}
}
public GHistoryBuffer(string bufferName, byte[] data)
{
name = bufferName;
bytes = data;
}
}
}
#endif