BITFALL/Assets/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Editor/Scripts/SplineTool/GRampMakerInspector.cs

259 lines
10 KiB
C#

#if GRIFFIN
using Pinwheel.Griffin.BackupTool;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
namespace Pinwheel.Griffin.SplineTool
{
[CustomEditor(typeof(GRampMaker))]
public class GRampMakerInspector : Editor
{
private GRampMaker instance;
private Dictionary<GStylizedTerrain, RenderTexture> previewTextures;
private static readonly string HISTORY_PREFIX = "Make Ramp";
private void OnEnable()
{
Undo.undoRedoPerformed += OnUndoRedo;
instance = (GRampMaker)target;
instance.Internal_UpdateFalloffTexture();
GCommon.RegisterBeginRender(OnCameraRender);
GCommon.RegisterBeginRenderSRP(OnCameraRenderSRP);
}
private void OnDisable()
{
Undo.undoRedoPerformed -= OnUndoRedo;
GCommon.UnregisterBeginRender(OnCameraRender);
GCommon.UnregisterBeginRenderSRP(OnCameraRenderSRP);
if (previewTextures != null)
{
foreach (GStylizedTerrain t in previewTextures.Keys)
{
RenderTexture rt = previewTextures[t];
if (rt == null)
continue;
rt.Release();
Object.DestroyImmediate(rt);
}
}
}
private void OnUndoRedo()
{
if (Selection.activeGameObject != instance.gameObject)
return;
if (string.IsNullOrEmpty(GUndoCompatibleBuffer.Instance.CurrentBackupName))
return;
GBackup.Restore(GUndoCompatibleBuffer.Instance.CurrentBackupName);
}
public override void OnInspectorGUI()
{
DrawBaseGUI();
if (instance.SplineCreator == null)
return;
DrawFalloffGUI();
DrawRampGUI();
DrawActionGUI();
#if GRIFFIN_VEGETATION_STUDIO_PRO
GEditorCommon.DrawVspIntegrationGUI();
#endif
}
private class GBaseGUI
{
public static readonly GUIContent SPLINE_CREATOR = new GUIContent("Spline Creator", "The Spline Creator component this modifier belongs to");
public static readonly GUIContent LIVE_PREVIEW = new GUIContent("Live Preview", "Draw a preview over the terrain");
}
private void DrawBaseGUI()
{
instance.SplineCreator = EditorGUILayout.ObjectField(GBaseGUI.SPLINE_CREATOR, instance.SplineCreator, typeof(GSplineCreator), true) as GSplineCreator;
EditorGUI.BeginChangeCheck();
GEditorSettings.Instance.splineTools.livePreview.rampMaker = EditorGUILayout.Toggle(GBaseGUI.LIVE_PREVIEW, GEditorSettings.Instance.splineTools.livePreview.rampMaker);
if (EditorGUI.EndChangeCheck())
{
EditorUtility.SetDirty(GEditorSettings.Instance);
}
}
private class GFalloffGUI
{
public static readonly string LABEL = "Falloff";
public static readonly string ID = "spline-ramp-maker-falloff";
public static readonly GUIContent FALL_OFF = new GUIContent("Falloff", "Falloff factor of the spline effect, from the center to the edge");
public static readonly GUIContent FALL_OFF_NOISE = new GUIContent("Falloff Noise", "Noise map in world space to blend with the falloff curve");
public static readonly GUIContent FALL_OFF_NOISE_SIZE = new GUIContent("Falloff Noise Size", "Size of the falloff noise in world space");
}
private void DrawFalloffGUI()
{
GEditorCommon.Foldout(GFalloffGUI.LABEL, false, GFalloffGUI.ID, () =>
{
EditorGUI.BeginChangeCheck();
instance.Falloff = EditorGUILayout.CurveField(GFalloffGUI.FALL_OFF, instance.Falloff, Color.red, new Rect(0, 0, 1, 1));
if (EditorGUI.EndChangeCheck())
{
instance.Internal_UpdateFalloffTexture();
}
instance.FalloffNoise = EditorGUILayout.ObjectField(GFalloffGUI.FALL_OFF_NOISE, instance.FalloffNoise, typeof(Texture2D), false) as Texture2D;
if (instance.FalloffNoise != null)
instance.FalloffNoiseSize = GEditorCommon.InlineVector2Field(GFalloffGUI.FALL_OFF_NOISE_SIZE, instance.FalloffNoiseSize);
});
}
private class GRampGUI
{
public static readonly string LABEL = "Ramp";
public static readonly string ID = "spline-ramp-maker-ramp";
public static readonly GUIContent ADDITIONAL_MESH_RESOLUTION = new GUIContent("Additional Mesh Resolution", "Add more mesh detail to the ramp");
public static readonly GUIContent HEIGHT_OFFSET = new GUIContent("Height Offset", "Offset the ramp height on Y axis, useful for making rivers");
public static readonly GUIContent STEP_COUNT = new GUIContent("Step Count", "Adding a quantize/step effect to the ramp");
public static readonly GUIContent RAISE_HEIGHT = new GUIContent("Raise Height", "Toggle height raising");
public static readonly GUIContent LOWER_HEIGHT = new GUIContent("Lower Height", "Toggle height lowering");
}
private void DrawRampGUI()
{
GEditorCommon.Foldout(GRampGUI.LABEL, false, GRampGUI.ID, () =>
{
instance.AdditionalMeshResolution = EditorGUILayout.IntField(GRampGUI.ADDITIONAL_MESH_RESOLUTION, instance.AdditionalMeshResolution);
instance.HeightOffset = EditorGUILayout.FloatField(GRampGUI.HEIGHT_OFFSET, instance.HeightOffset);
instance.StepCount = EditorGUILayout.IntField(GRampGUI.STEP_COUNT, instance.StepCount);
instance.RaiseHeight = EditorGUILayout.Toggle(GRampGUI.RAISE_HEIGHT, instance.RaiseHeight);
instance.LowerHeight = EditorGUILayout.Toggle(GRampGUI.LOWER_HEIGHT, instance.LowerHeight);
});
}
private class GActionGUI
{
public static readonly string LABEL = "Action";
public static readonly string ID = "spline-ramp-maker-action";
public static readonly GUIContent APPLY_BTN = new GUIContent("Apply");
}
private void DrawActionGUI()
{
GEditorCommon.ExpandFoldout(GActionGUI.ID);
GEditorCommon.Foldout(GActionGUI.LABEL, true, GActionGUI.ID, () =>
{
if (GUILayout.Button(GActionGUI.APPLY_BTN))
{
List<GStylizedTerrain> terrains = GUtilities.ExtractTerrainsFromOverlapTest(instance.SplineCreator.SweepTest());
CreateInitialBackup(terrains);
ApplyRamp();
CreateBackupAfterApplyRamp(terrains);
}
});
}
private void CreateInitialBackup(List<GStylizedTerrain> terrains)
{
GBackupInternal.TryCreateAndMergeInitialBackup(HISTORY_PREFIX, terrains, GCommon.HeightMapAndFoliageResourceFlags, true);
}
private void ApplyRamp()
{
EditorUtility.DisplayProgressBar("Applying", "Creating ramp...", 1f);
try
{
instance.Apply();
}
catch (System.Exception e)
{
Debug.LogError(e.ToString());
}
EditorUtility.ClearProgressBar();
}
private void CreateBackupAfterApplyRamp(List<GStylizedTerrain> terrains)
{
GBackupInternal.TryCreateAndMergeBackup(HISTORY_PREFIX, terrains, GCommon.HeightMapAndFoliageResourceFlags, true);
}
private void OnCameraRender(Camera cam)
{
if (cam.cameraType != CameraType.SceneView)
return;
if (GEditorSettings.Instance.splineTools.livePreview.rampMaker)
DrawLivePreview(cam);
}
private void OnCameraRenderSRP(ScriptableRenderContext context, Camera cam)
{
OnCameraRender(cam);
}
private IEnumerator IDrawLivePreviewEndOfFrameURP(Camera cam)
{
yield return new WaitForEndOfFrame();
if (cam != null)
{
DrawLivePreview(cam);
}
}
private void DrawLivePreview(Camera cam)
{
List<GOverlapTestResult> sweepTests = instance.SplineCreator.SweepTest();
for (int i = 0; i < sweepTests.Count; ++i)
{
GOverlapTestResult st = sweepTests[i];
if (st.IsOverlapped)
{
GStylizedTerrain t = st.Terrain;
if (t.transform.rotation != Quaternion.identity ||
t.transform.lossyScale != Vector3.one)
return;
RenderTexture rt = GetPreviewTexture(t);
instance.Internal_DrawOnTexture(t, rt);
GLivePreviewDrawer.DrawGeometryLivePreview(t, cam, rt, st.IsChunkOverlapped);
}
}
}
private RenderTexture GetPreviewTexture(GStylizedTerrain t)
{
if (previewTextures == null)
{
previewTextures = new Dictionary<GStylizedTerrain, RenderTexture>();
}
int resolution = t.TerrainData.Geometry.HeightMapResolution;
if (!previewTextures.ContainsKey(t) ||
previewTextures[t] == null)
{
RenderTexture rt = new RenderTexture(resolution, resolution, 0, GGeometry.HeightMapRTFormat, RenderTextureReadWrite.Linear);
previewTextures[t] = rt;
}
else if (previewTextures[t].width != resolution ||
previewTextures[t].height != resolution ||
previewTextures[t].format != GGeometry.HeightMapRTFormat)
{
previewTextures[t].Release();
Object.DestroyImmediate(previewTextures[t]);
RenderTexture rt = new RenderTexture(resolution, resolution, 0, GGeometry.HeightMapRTFormat, RenderTextureReadWrite.Linear);
previewTextures[t] = rt;
}
previewTextures[t].wrapMode = TextureWrapMode.Clamp;
return previewTextures[t];
}
}
}
#endif