BITFALL/Assets/Polaris - Low Poly Ecosystem/Polaris - Low Poly Terrain .../Editor/Scripts/SplineTool/GFoliageRemoverInspector.cs

324 lines
13 KiB
C#

#if GRIFFIN
using Pinwheel.Griffin.BackupTool;
using System.Collections;
using System.Collections.Generic;
using UnityEditor;
using UnityEngine;
using UnityEngine.Rendering;
namespace Pinwheel.Griffin.SplineTool
{
[CustomEditor(typeof(GFoliageRemover))]
public class GFoliageRemoverInspector : Editor
{
private GFoliageRemover instance;
private Dictionary<GStylizedTerrain, RenderTexture> previewTextures;
private bool isUrp;
private ScriptableRenderContext urpContext;
private const string HISTORY_PREFIX = "Remove Foliage Along Path";
private void OnEnable()
{
Undo.undoRedoPerformed += OnUndoRedo;
instance = target as GFoliageRemover;
instance.Internal_UpdateFalloffTexture();
GCommon.RegisterBeginRender(OnCameraRender);
GCommon.RegisterBeginRenderSRP(OnCameraRenderSRP);
}
private void OnDisable()
{
Undo.undoRedoPerformed -= OnUndoRedo;
GCommon.UnregisterBeginRender(OnCameraRender);
GCommon.UnregisterBeginRenderSRP(OnCameraRenderSRP);
if (previewTextures != null)
{
foreach (GStylizedTerrain t in previewTextures.Keys)
{
RenderTexture rt = previewTextures[t];
if (rt == null)
continue;
rt.Release();
Object.DestroyImmediate(rt);
}
}
}
private void OnUndoRedo()
{
if (Selection.activeGameObject != instance.gameObject)
return;
if (string.IsNullOrEmpty(GUndoCompatibleBuffer.Instance.CurrentBackupName))
return;
GBackup.Restore(GUndoCompatibleBuffer.Instance.CurrentBackupName);
}
public override void OnInspectorGUI()
{
DrawBaseGUI();
if (instance.SplineCreator == null)
return;
DrawFalloffGUI();
DrawMaskGUI();
DrawTreesGUI();
DrawGrassesGUI();
DrawActionGUI();
}
private class GBaseGUI
{
public static readonly GUIContent SPLINE_CREATOR = new GUIContent("Spline Creator", "The Spline Creator component which this modifier belongs to");
public static readonly GUIContent LIVE_PREVIEW = new GUIContent("Live Preview", "Draw a preview on the terrain");
}
private void DrawBaseGUI()
{
instance.SplineCreator = EditorGUILayout.ObjectField(GBaseGUI.SPLINE_CREATOR, instance.SplineCreator, typeof(GSplineCreator), true) as GSplineCreator;
EditorGUI.BeginChangeCheck();
GEditorSettings.Instance.splineTools.livePreview.foliageRemover = EditorGUILayout.Toggle(GBaseGUI.LIVE_PREVIEW, GEditorSettings.Instance.splineTools.livePreview.foliageRemover);
if (EditorGUI.EndChangeCheck())
{
EditorUtility.SetDirty(GEditorSettings.Instance);
}
}
private class GFalloffGUI
{
public static readonly string LABEL = "Falloff";
public static readonly string ID = "spline-foliage-remover-falloff";
public static readonly GUIContent FALL_OFF = new GUIContent("Falloff", "Falloff factor of the spline effect, from the center to the edge");
public static readonly GUIContent FALL_OFF_NOISE = new GUIContent("Falloff Noise", "Noise map in world space to blend with the falloff curve");
public static readonly GUIContent FALL_OFF_NOISE_SIZE = new GUIContent("Falloff Noise Size", "Size of the falloff noise in world space");
}
private void DrawFalloffGUI()
{
GEditorCommon.Foldout(GFalloffGUI.LABEL, false, GFalloffGUI.ID, () =>
{
EditorGUI.BeginChangeCheck();
instance.Falloff = EditorGUILayout.CurveField(GFalloffGUI.FALL_OFF, instance.Falloff, Color.red, new Rect(0, 0, 1, 1));
if (EditorGUI.EndChangeCheck())
{
instance.Internal_UpdateFalloffTexture();
}
instance.FalloffNoise = EditorGUILayout.ObjectField(GFalloffGUI.FALL_OFF_NOISE, instance.FalloffNoise, typeof(Texture2D), false) as Texture2D;
if (instance.FalloffNoise != null)
instance.FalloffNoiseSize = GEditorCommon.InlineVector2Field(GFalloffGUI.FALL_OFF_NOISE_SIZE, instance.FalloffNoiseSize);
});
}
private class GMaskGUI
{
public static readonly string LABEL = "Mask";
public static readonly string ID = "spline-foliage-remover-mask";
public static readonly GUIContent MASK_RESOLUTION = new GUIContent("Mask Resolution", "Resolution of the mask which is rendered by the spline, this mask will be used for sample foliage instances");
}
private void DrawMaskGUI()
{
GEditorCommon.Foldout(GMaskGUI.LABEL, false, GMaskGUI.ID, () =>
{
instance.MaskResolution = EditorGUILayout.DelayedIntField(GMaskGUI.MASK_RESOLUTION, instance.MaskResolution);
});
}
private class GTreesGUI
{
public static readonly string LABEL = "Trees";
public static readonly string ID = "spline-foliage-remover-trees";
public static readonly GUIContent REMOVE_TREES = new GUIContent("Remove Trees", "Toggle trees removing along the spline");
public static readonly GUIContent PROTOTYPES = new GUIContent("Prototypes", "The tree types to remove");
}
private void DrawTreesGUI()
{
GEditorCommon.Foldout(GTreesGUI.LABEL, false, GTreesGUI.ID, () =>
{
instance.RemoveTrees = EditorGUILayout.Toggle(GTreesGUI.REMOVE_TREES, instance.RemoveTrees);
if (instance.RemoveTrees)
{
EditorGUILayout.LabelField(GTreesGUI.PROTOTYPES);
instance.TreePrototypeIndices = GEditorCommon.TreeSetMultiSelectionGrid(instance.SplineCreator.GroupId, instance.TreePrototypeIndices);
}
});
}
private class GGrassesGUI
{
public static readonly string LABEL = "Grasses";
public static readonly string ID = "spline-foliage-remover-grasses";
public static readonly GUIContent REMOVE_GRASSES = new GUIContent("Remove Grasses", "Toggle grasses removing along the spline");
public static readonly GUIContent PROTOTYPES = new GUIContent("Prototypes", "The grass types to remove");
}
private void DrawGrassesGUI()
{
GEditorCommon.Foldout(GGrassesGUI.LABEL, false, GGrassesGUI.ID, () =>
{
instance.RemoveGrasses = EditorGUILayout.Toggle(GGrassesGUI.REMOVE_GRASSES, instance.RemoveGrasses);
if (instance.RemoveGrasses)
{
EditorGUILayout.LabelField(GGrassesGUI.PROTOTYPES);
instance.GrassPrototypeIndices = GEditorCommon.GrassSetMultiSelectionGrid(instance.SplineCreator.GroupId, instance.GrassPrototypeIndices);
}
});
}
private class GActionGUI
{
public static readonly string LABEL = "Action";
public static readonly string ID = "spline-foliage-remover-action";
public static readonly GUIContent REMOVE_TREES = new GUIContent("Remove Trees");
public static readonly GUIContent REMOVE_GRASSES = new GUIContent("Remove Grasses");
public static readonly GUIContent REMOVE_TREES_GRASSES = new GUIContent("Remove Trees & Grasses");
}
private void DrawActionGUI()
{
GEditorCommon.ExpandFoldout(GActionGUI.ID);
GEditorCommon.Foldout(GActionGUI.LABEL, true, GActionGUI.ID, () =>
{
GUIContent btnLabel;
if (instance.RemoveTrees && instance.RemoveGrasses)
{
btnLabel = GActionGUI.REMOVE_TREES_GRASSES;
}
else if (instance.RemoveTrees && !instance.RemoveGrasses)
{
btnLabel = GActionGUI.REMOVE_TREES;
}
else if (!instance.RemoveTrees && instance.RemoveGrasses)
{
btnLabel = GActionGUI.REMOVE_GRASSES;
}
else
{
btnLabel = GActionGUI.REMOVE_TREES_GRASSES;
}
GUI.enabled = instance.RemoveTrees || instance.RemoveGrasses;
if (GUILayout.Button(btnLabel))
{
List<GStylizedTerrain> terrains = GUtilities.ExtractTerrainsFromOverlapTest(instance.SplineCreator.SweepTest());
CreateInitialBackup(terrains);
Apply();
CreateBackupAfterApply(terrains);
}
GUI.enabled = true;
});
}
private void CreateInitialBackup(List<GStylizedTerrain> terrains)
{
GBackupInternal.TryCreateAndMergeInitialBackup(HISTORY_PREFIX, terrains, GCommon.FoliageInstancesResourceFlags, true);
}
private void Apply()
{
EditorUtility.DisplayProgressBar("Applying", "Removing foliage...", 1f);
try
{
instance.Apply();
}
catch (System.Exception e)
{
Debug.LogError(e.ToString());
}
EditorUtility.ClearProgressBar();
}
private void CreateBackupAfterApply(List<GStylizedTerrain> terrains)
{
GBackupInternal.TryCreateAndMergeBackup(HISTORY_PREFIX, terrains, GCommon.FoliageInstancesResourceFlags, true);
}
private void OnCameraRender(Camera cam)
{
isUrp = false;
urpContext = default;
if (cam.cameraType != CameraType.SceneView)
return;
if (GEditorSettings.Instance.splineTools.livePreview.foliageRemover)
DrawLivePreview(cam);
}
private void OnCameraRenderSRP(UnityEngine.Rendering.ScriptableRenderContext context, Camera cam)
{
OnCameraRender(cam);
}
private IEnumerator IDrawLivePreviewEndOfFrameURP(Camera cam)
{
yield return new WaitForEndOfFrame();
if (cam != null)
{
DrawLivePreview(cam);
}
}
private void DrawLivePreview(Camera cam)
{
List<GOverlapTestResult> sweepTests = instance.SplineCreator.SweepTest();
foreach (GOverlapTestResult st in sweepTests)
{
if (!st.IsOverlapped)
continue;
DrawLivePreview(st.Terrain, cam, st.IsChunkOverlapped);
}
}
private void DrawLivePreview(GStylizedTerrain t, Camera cam, bool[] chunkCulling)
{
if (t.transform.rotation != Quaternion.identity ||
t.transform.lossyScale != Vector3.one)
return;
RenderTexture rt = GetPreviewTexture(t);
instance.Internal_Apply(t, rt);
GLivePreviewDrawer.DrawMasksLivePreview(
t, cam,
new Texture[] { rt },
new Color[] { GEditorSettings.Instance.splineTools.negativeHighlightColor },
chunkCulling);
}
private RenderTexture GetPreviewTexture(GStylizedTerrain t)
{
if (previewTextures == null)
{
previewTextures = new Dictionary<GStylizedTerrain, RenderTexture>();
}
int resolution = instance.MaskResolution;
if (!previewTextures.ContainsKey(t) ||
previewTextures[t] == null)
{
RenderTexture rt = new RenderTexture(resolution, resolution, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
previewTextures[t] = rt;
}
else if (previewTextures[t].width != resolution || previewTextures[t].height != resolution)
{
previewTextures[t].Release();
Object.DestroyImmediate(previewTextures[t]);
RenderTexture rt = new RenderTexture(resolution, resolution, 0, RenderTextureFormat.ARGB32, RenderTextureReadWrite.Linear);
previewTextures[t] = rt;
}
previewTextures[t].wrapMode = TextureWrapMode.Clamp;
return previewTextures[t];
}
}
}
#endif