27 lines
863 B
C#
27 lines
863 B
C#
#if GRIFFIN
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using UnityEditor;
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using UnityEngine;
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namespace Pinwheel.Griffin.Physic
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{
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[CustomEditor(typeof(GTreeCollider))]
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public class GTreeColliderInspector : Editor
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{
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private GTreeCollider instance;
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private void OnEnable()
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{
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instance = target as GTreeCollider;
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}
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public override void OnInspectorGUI()
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{
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instance.Terrain = EditorGUILayout.ObjectField("Terrain", instance.Terrain, typeof(GStylizedTerrain), true) as GStylizedTerrain;
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instance.Target = EditorGUILayout.ObjectField("Target", instance.Target, typeof(GameObject), true) as GameObject;
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instance.Distance = EditorGUILayout.FloatField("Distance", instance.Distance);
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instance.CopyTreeTag = EditorGUILayout.Toggle("Copy Tree Tag", instance.CopyTreeTag);
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}
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}
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}
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#endif
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