BITFALL/Assets/Artists/Scripts/Scenes/ActionBasedTimeline.cs

36 lines
917 B
C#

using System;
using System.Collections;
using System.Collections.Generic;
using BITFALL.Scene;
using UnityEngine;
using UnityEngine.Playables;
using UnityEngine.Windows;
using UnityEngine.Timeline;
namespace BITFALL.Scene
{
[RequireComponent(typeof(IActionBasedObject))]
public class ActionBasedTimeline : ActionBasedComponent
{
[SerializeField] private PlayableDirector director;
protected override void OnEnable()
{
base.OnEnable();
actionBasedObject.OnStarted += director.Play;
actionBasedObject.OnCanceled += director.Stop;
actionBasedObject.IsCompletedFactory += IsCompleted;
}
protected override void OnDisable()
{
base.OnDisable();
actionBasedObject.OnStarted -= director.Play;
actionBasedObject.OnCanceled -= director.Stop;
actionBasedObject.IsCompletedFactory -= IsCompleted;
}
private bool IsCompleted()
{
return director.state is PlayState.Paused;
}
}
}