36 lines
917 B
C#
36 lines
917 B
C#
using System;
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using System.Collections;
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using System.Collections.Generic;
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using BITFALL.Scene;
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using UnityEngine;
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using UnityEngine.Playables;
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using UnityEngine.Windows;
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using UnityEngine.Timeline;
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namespace BITFALL.Scene
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{
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[RequireComponent(typeof(IActionBasedObject))]
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public class ActionBasedTimeline : ActionBasedComponent
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{
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[SerializeField] private PlayableDirector director;
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protected override void OnEnable()
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{
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base.OnEnable();
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actionBasedObject.OnStarted += director.Play;
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actionBasedObject.OnCanceled += director.Stop;
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actionBasedObject.IsCompletedFactory += IsCompleted;
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}
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protected override void OnDisable()
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{
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base.OnDisable();
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actionBasedObject.OnStarted -= director.Play;
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actionBasedObject.OnCanceled -= director.Stop;
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actionBasedObject.IsCompletedFactory -= IsCompleted;
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}
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private bool IsCompleted()
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{
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return director.state is PlayState.Paused;
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}
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}
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}
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