BITFALL/Assets/Artists/Scripts/Item/ScriptableThrow.cs

20 lines
405 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
namespace BITFALL.Items
{
public class ScriptableThrow :ScriptableItem
{
[SerializeField] private Transform instance;
[SerializeField] private float defaultFuse=1;
public Transform Prefab => instance;
public Transform GetInstance()
{
return Instantiate(instance);
}
public float Fuse => defaultFuse;
}
}