BITFALL/Assets/Artists/Scripts/Item/ScriptableMelee.cs

17 lines
439 B
C#

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using BITFALL;
namespace BITFALL.Items.Melee
{
public class ScriptableMelee : ScriptableEquip
{
[Header(nameof(ScriptableMelee))]
[SerializeField] private int blockStaminaCost;
[SerializeField] private int heavyAttackStaminaCost;
public int BlockStaminaCost => blockStaminaCost;
public int HeavyAttackStaminaCost => heavyAttackStaminaCost;
}
}