Files
BITFALL/Assets/Plugins/GSpawn - Level Designer/Scripts/Objects/ObjectScaleStartData.cs
2024-08-11 16:16:31 +08:00

12 lines
193 B
C#

#if UNITY_EDITOR
using UnityEngine;
namespace GSpawn
{
public struct ObjectScaleStartData
{
public Vector3 localScale;
public Vector3 pivotToPosition;
}
}
#endif