42 lines
843 B
C#
42 lines
843 B
C#
using System.Collections;
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using System.Collections.Generic;
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using UnityEngine;
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public class InteriorController : MonoBehaviour
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{
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public Material[] interiorMaterialArray;
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public bool enableInteriorMapping = true;
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void UpdateShaderValues(bool enableInteriorMapping)
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{
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if (interiorMaterialArray == null)
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return;
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foreach (Material mat in interiorMaterialArray)
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{
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if (enableInteriorMapping)
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{
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mat.EnableKeyword("_ENABLEINTERIOR_ON");
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}
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else
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{
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mat.DisableKeyword("_ENABLEINTERIOR_ON");
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}
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}
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}
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public void Dirty(){
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UpdateShaderValues(enableInteriorMapping);
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}
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// void OnValidate() {
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// UpdateShaderValues(enableInteriorMapping);
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// }
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}
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