33 lines
852 B
C#
33 lines
852 B
C#
using UnityEngine;
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using System.Collections;
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using UnityEditor;
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// Creates a custom Label on the inspector for all the scripts named ScriptName
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// Make sure you have a ScriptName script in your
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// project, else this will not work.
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[CustomEditor(typeof(EmissionController))]
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[CanEditMultipleObjects]
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public class EmissionControllerInspector : Editor
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{
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SerializedProperty emissionIntensityProp;
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void OnEnable()
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{
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// Setup the SerializedProperties.
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emissionIntensityProp = serializedObject.FindProperty ("emissionIntensity");
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}
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public override void OnInspectorGUI()
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{
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EmissionController ec = (EmissionController)target;
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serializedObject.Update ();
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base.OnInspectorGUI();
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if (!emissionIntensityProp.hasMultipleDifferentValues)
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{
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ec.Dirty();
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}
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}
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}
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