BITFALL/Assets/vrbn_studios/2023_A/scripts/DirtControllerInspector.cs

33 lines
820 B
C#

using UnityEngine;
using System.Collections;
using UnityEditor;
// Creates a custom Label on the inspector for all the scripts named ScriptName
// Make sure you have a ScriptName script in your
// project, else this will not work.
[CustomEditor(typeof(DirtController))]
[CanEditMultipleObjects]
public class DirtControllerInspector : Editor
{
SerializedProperty dirtIntensityProp;
void OnEnable()
{
// Setup the SerializedProperties.
dirtIntensityProp = serializedObject.FindProperty ("dirtIntensity");
}
public override void OnInspectorGUI()
{
DirtController dc = (DirtController)target;
serializedObject.Update ();
base.OnInspectorGUI();
if (!dirtIntensityProp.hasMultipleDifferentValues)
{
dc.Dirty();
}
}
}